At a Glance
Make Anything Happen Anywhere
Put your reporter at the top of a mountain. Put your anchor in the middle of a football field. Add giant robots to your news set. Showcase a keynote by building a virtual set for your CEO. Do it all and let your imagination run free by harnessing the world’s most powerful and realistic renderer for broadcast and live events.
Voyager gives you the power to create stunning virtual environments using Augmented Reality, Virtual Studio and XR Virtual LED workflows without Unreal Engine expertise. Voyager supports customization, flexibility, and scalability in terms of the number of cameras and graphics engines through the integration with Lucid Studio.
Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.
Photorealistic Graphics Capabilities
Leveraging Unreal5 Nanite and Lumen features, Voyager provides the most advanced dynamic textures, reflections and shadows. And with optimal performance, there is no limitation to the scale and detail of your virtual environment.
Ease of Operation
Voyager uses the Lucid Studio control platform as its operator friendly front end.
Flexible and Open System Voyager can work with Ross Video’s wide range of robotics systems as well as all major tracking systems and camera mounts.
Workflow and Connectivity
Seamless Integration in News with its native MOS integration through Lucid Studio, the use of virtual graphics in news has never been made easier. Treat your AR graphics in the same way you cold for a lower third and trigger them through automation of manual control!
Superior Data Integration leveraging its native DatalinqTM capabilities, Voyager offers an impactful way to visualize your data which will help you tell better stories.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere
Ross Video Communities!
The platform offers a place for live production professionals to come together to share their experiences, solve problems, find answers to questions and discuss best practices.
Real-Time Dynamic Shaders
From dynamic shadows, live-lights and light blooms to reflections and refractions. These shaders and effects are applicable both in Augmented Reality and Virtual Studio environment.
Unreal5’s Nanite and Lumen Nanite is a new virtualized geometry system enables more complex geometries and higher poly counts. Lumen enables more dynamic and realistic reflections.
Through the use of Lucid Studio, it is possible to mix and match tracking protocols and camera mounts to meet the requirements of the production. Whether it’s manual heads, mechanical encoders, cable cams, optical tracking systems or PTZ cameras, it is all transparent to Lucid.
Through Lucid Studio, Voyager supports seamless integration with MOS based newsroom systems. By using the Lucid Events as templates, journalists can easily select an event, populate it, and add it to their stories. Lucid Studio can then be used in conjunction with Overdrive for a fully automated production. Voyager supports ActiveX and HTML5 MOS plugins.
Driving graphics with external data into the Unreal Engine is straightforward with Lucid Studio & Voyager’s external data capabilities. Voyager is linked to XPression DatalinqTM server, to parse data from multiple external data sources and feed it directly into Voyager. Tell better stories, discuss statistics, or show the forecast, it is all at your fingertips.
Logic & Scripting
The Blueprint Visual Scripting system in the Unreal Engine is a complete and highly versatile scripting system based on the concept of using a node-based interface to create interactions from within the Unreal Editor. Lucid Studio offers control and triggering ability over blueprints by hooking into the UE5.2 workflow.
Voyager is built on Unreal Engine version 5.2. As part of the build, Voyager users can leverage the latest Nanite and Lumen technologies which enable more complex geometries and global illumination/reflections respectively.
Panasonic AW-UE 150 Integration
One platform, multiple applications (VS<AR<XR) Voyager can address all your virtual production needs. Whether you need AR, Virtual Sets/Green Screen or XR (with or without set extension), Voyager has you covered as the same platform can do it all. Voyager can do trackless too!
Ross Virtual Solutions University
A place for online self-directed learning of the Ross Virtual Solutions.